RiME launched in the first half of 2017 on several other platformers to good reviews but muted sales, and recently arrived on Switch after a protracted porting period. It’s an ethereal experience, exploring a mysterious abandoned island whose history is implied rather than dictated to the player. But right from the start, a bigger problem is presented to the player: Performance. RiME is the worst performing game we’ve seen on Switch Focus Podcast. You can watch Andrew (@playcritically) play the first hour below.