The term “Roguelike” has been adopted by videogames culture and applied willy-nilly to seemingly any indie videogame which uses procedural generation, but that term must have been born somewhere, right? Indeed it was, and that origin was in the videogame Rogue Legacy which has now launched on Switch.

Players take control of a family of adventurers who send one of their children into an ancient castle to plumb its depths for riches and secrets. But the castle is a deadly place, and its layout changes constantly. When the latest adventurer inevitably meets their death, their plunder is somehow delivered to their family where it is used to enhance the next generation of children. This hopefully gives the next chosen adventurer a better chance at surviving the castle’s dangers.

Best imagined as a brutally difficult Castlevania fangame whose design conceits inspired indie game development in much the same way Dark Souls did AAA development, Rogue Legacy is an important foundation stone of contemporary videogame design. You can watch Andrew (@playcritically) play the first hour in the embedded video below.